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Unreal FPS Development - Core Game Mechanics

This project-driven course guides learners through the end-to-end creation of a first-person shooter (FPS) game using Unreal Engine and Blueprint visual scripting. The curriculum is divided into four progressive modules, each focusing on a critical aspect of FPS game development—from player setup to advanced movement and combat systems. Learners will construct a fully functional first-person player, design health and armor mechanics, and develop interactive UI feedback for immersive gameplay. They will organize and configure weapon systems, implement firing mechanics using input mappings and projectile behavior, and synchronize sprint and crouch animations for a responsive character experience. The final module challenges learners to integrate camera-driven aiming and weapon orientation logic, creating a smooth and professional FPS look and feel. Through hands-on blueprint scripting and animation setup, students will apply, analyze, and synthesize game mechanics with industry-standard practices in real-time game development.
Duration 7 Months
Institution EDUCBA
Format Online

Eligibility Criteria

school

Academic Foundation

A recognized Bachelor’s degree or high school equivalent required for admission into EDUCBA.

language

Language Proficiency

English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.

Detailed Fees Breakdown

Base Tuition Fee $301
Total Est. Investment $301

Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.

Academic Trajectory

Program Outcome

Graduates of the Unreal FPS Development - Core Game Mechanics program at EDUCBA are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.

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