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Unreal FPS Development - Combat, AI & UI Systems

This course empowers learners to design, construct, and finalize a fully functional first-person shooter (FPS) game using Unreal Engine’s Blueprint visual scripting system. Spanning foundational setup to advanced combat logic and UI feedback, the course provides a structured, hands-on pathway for game developers aiming to build immersive and dynamic FPS experiences. Learners will begin by creating a player controller system, including health, armor, and movement mechanics. As the course progresses, they will develop realistic weapon systems, integrate sound and visual effects, and construct reload mechanics and HUD components. The course advances into AI behavior design and game objectives, teaching students how to implement enemy tracking, chase sequences, and mission progress systems. In the final phase, students will assemble UI elements, apply gameplay timers, and integrate polish features such as crosshairs, notifications, and modular weapon switching. By the end of this course, learners will have the capability to evaluate, refine, and deploy a complete FPS gameplay loop, demonstrating professional-level understanding of gameplay logic and player feedback systems in Unreal Engine.
Duration 4 Months
Institution EDUCBA
Format Online

Eligibility Criteria

school

Academic Foundation

A recognized Bachelor’s degree or high school equivalent required for admission into EDUCBA.

language

Language Proficiency

English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.

Detailed Fees Breakdown

Base Tuition Fee $296
Total Est. Investment $296

Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.

Academic Trajectory

Program Outcome

Graduates of the Unreal FPS Development - Combat, AI & UI Systems program at EDUCBA are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.

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