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Unreal Engine Game Design: Build, Implement & Optimize

This hands-on course guides learners through the complete process of designing and optimizing a maze-based game in Unreal Engine using blueprints. Across four progressive modules, learners will explore fundamental and advanced gameplay mechanics — from populating mazes with interactive objects to implementing teleport zones, player respawn systems, and immersive enemy AI behavior. Learners will build gameplay logic, apply teleportation and win conditions, implement dynamic enemy states and AI-driven navigation, and design a responsive HUD for real-time feedback. By integrating audio, animations, and structured AI phases, students will analyze game flow, develop interactive systems, and evaluate performance to ensure smooth, engaging experiences. By the end of the course, learners will have the ability to create, customize, and optimize a polished Unreal Engine game project that demonstrates mastery of navigation meshes, enemy variations, child blueprints, and dynamic HUD layouts. This course equips students with the skills to design, implement, and refine professional-quality gameplay systems using Unreal Engine’s visual scripting tools.
Duration 3 Months
Institution EDUCBA
Format Online

Eligibility Criteria

school

Academic Foundation

A recognized Bachelor’s degree or high school equivalent required for admission into EDUCBA.

language

Language Proficiency

English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.

Detailed Fees Breakdown

Base Tuition Fee $244
Total Est. Investment $244

Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.

Academic Trajectory

Program Outcome

Graduates of the Unreal Engine Game Design: Build, Implement & Optimize program at EDUCBA are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.

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