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Intermediate Object-Oriented Programming for Unreal Games
This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
This course gives you even more tools to help you build great games with C++ and Unreal!
Module 1: Start using files to implement your Unreal games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games
Module 4: Explore the complete implementation of a small Unreal game
Duration
6 Months
Institution
University of Colorado System
Format
Online
Eligibility Criteria
school
Academic Foundation
A recognized Bachelor’s degree or high school equivalent required for admission into University of Colorado System.
language
Language Proficiency
English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.
Detailed Fees Breakdown
Base Tuition Fee
$270
Total Est. Investment
$270
Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.
Academic Trajectory
Program Outcome
Graduates of the Intermediate Object-Oriented Programming for Unreal Games program at University of Colorado System are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.