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Game Bots in C#: Develop a Tic-Tac-Toe Agent
In this 2 hours guided project, you will discover the art of game development with C# by building a formidable Tic-Tac-Toe agent using the powerful Minimax algorithm. This hands-on project will guide you through the intricacies of game AI development, from understanding the fundamental principles of the Minimax algorithm to implementing it in a practical Tic-Tac-Toe project. To achieve this, you will implement advanced C# techniques and constructs such as recursion, decision trees, and LINQ to represent the game state, explore possible moves, evaluate outcomes, and make optimal decisions. By the end of this course, you'll have a solid grasp of adversarial search and the ability to build sophisticated game-playing agents.
This project is aimed for intermediate C# developers and AI engineers. To succeed in this project, you will need to be comfortable with core C# concepts such as classes, interfaces, methods, if statements, and loops. You also need to be comfortable in working with VS Code.
Duration
6 Months
Institution
Coursera
Format
Online
Eligibility Criteria
school
Academic Foundation
A recognized Bachelor’s degree or high school equivalent required for admission into Coursera.
language
Language Proficiency
English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.
Detailed Fees Breakdown
Base Tuition Fee
$357
Total Est. Investment
$357
Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.
Academic Trajectory
Program Outcome
Graduates of the Game Bots in C#: Develop a Tic-Tac-Toe Agent program at Coursera are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.