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C++ Class Development

This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics. Module 1: Learn how abstraction helps us develop good software and design and implement console app classes Module 2: Explore how functions really work "under the covers" Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD Module4: Expand your understanding of pointers and add sound effects to an Unreal game
Duration 5 Months
Institution University of Colorado System
Format Online

Eligibility Criteria

school

Academic Foundation

A recognized Bachelor’s degree or high school equivalent required for admission into University of Colorado System.

language

Language Proficiency

English proficiency required. IELTS, TOEFL, or standard medium-of-instruction certificates accepted.

Detailed Fees Breakdown

Base Tuition Fee $396
Total Est. Investment $396

Scholarships and early-bird waivers may apply. Contact admissions for exact institutional fees.

Academic Trajectory

Program Outcome

Graduates of the C++ Class Development program at University of Colorado System are equipped with global perspectives, ready to excel in international markets and top-tier career opportunities.

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